![]() When you use it when you are higher health it will heal very little, so it performs most effectively at lower Health, try to always use it when under 30% Max Health or less. To get the most benefit from this you want to have as much Max Health as possible, generally you should have over 40k and then you need to use this skill when you are as low health as possible, ideally at 30% and lower. It’s an emergency heal and not intended to be spammed or used at high health, and it scales based on the amount of Health you have missing. This is another burst heal that can be used by a Dragonknight Tank. Green Dragon Blood → Morph of Dragon Blood The fact you get a base heal regardless of your current Health makes this a strong option. But this morph outperforms the other morph quite considerably for beginner Tanks who use this often and anyone who has 25k+ Stamina. If you setup with high health and low max stats then Green Dragon Blood will heal for more from around 50% and under Max Health. It gives a base heal plus additional healing based on how much health you have missing. This morph is better for people with higher stats and anyone who heals themselves often when above 30% remaining Health. This is the main burst heal for a Dragonknight Tank. This does not root elite or boss targets, but it will still cause the Minor Maim even if it doesn’t root which means this is a good ability to do area of effect Minor Maim if it is needed.Ĭoagulating Blood → Morph of Dragon Blood It works well in combination with Unrelenting Grip where you pull enemies to you then root with Talons making it easier for your allies to use area damage to kill grouped up enemies. When using this crowd control ability, you hold up to 6 enemies near you rooted to the ground. When using Harmony Jewellery and if you don’t need the extra sustain from Balance then Hardened Armor is really useful. Hardened Armor is the better Tank morph as it provides a damage shield, and Volatile Armor offers a little damage. Balance would be a better option but does require Mages Guild 9 to unlock, this will be fine as a placeholder until then. This is your main source of Major Resolve to increase your resistances until you are able to get the Mages Guild ability Balance. ![]() Scales with your highest offensive stat and it’s a decent damage skill for Off Tank or Tank/DD Hybrid builds. You might possibly use this for a certain Dungeon builds if you run in a group without a Healer and want an effortless heal that can hit you or people in your group. Unrelenting Grip also applies a 15 second taunt, this can only be applied to enemies that are not already taunted, this makes the skill even better since you can pull enemies and they remain aggroed to you. This ability can be combined with Talons for great crowd control, it’s possible to chain and the immediately talons an enemy. This will chain any none elite target to you but it will not work on a target that was recently crowd controlled or any Boss or Elite target, it will refund the cost if this is the case so can be used as a free speed boost if you use it on those targets. You can use this to debuff a whole stack of enemies very quickly so you should consider using it when you are stacking enemies using chains and range taunt and dealing with multiple enemies.Ī very important ability for stacking enemies and one of the few Magicka pull abilities in the game. This causes Area of Effect Major Breach which can be handy for add pulls and dungeons. Even if you can’t hit 6% even a 3% gain is useful as it’s extra DPS for your group. When you use Igneous Weapons, have Minor Sorcery from a Templar, Major/Minor Courage from SPC/ Yolnahkriin and the War Horn resource buff you should be somewhere near 6%. To get the max 6% Flame Damage buff you need 4000 Spell Damage and 4000 Weapon Damage. If you are in a group with no other DK and people in your group are using Flame Staves/Skills/Enchants, then this is a vital skill that must be used. ![]() This skill is used in the Tribute Tank Build for solo content. This can be used to proc Encratis’s Behemoth or Elemental Catalyst when you already have a DK in group using Engulfing Flames since this skill is about 1k Magicka cheaper to cast.Ī cheap damage skill for doing damage as an Off Tank or Tank/DD Hybrid Tank build.
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